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Case Registry • Public entry page
Case Type Case Report Status Completed

AAB-CASE-2025-LL-001

Informal, one-time public-library workshop (90 minutes) using a generative AI storytelling application to co-create Bluey-themed stories with elementary-age learners (approx. 5–11) in Yorba Linda, Southern California.

This page documents a real-world educational activity for registry purposes. It is descriptive (not a controlled study) and does not imply endorsement of any specific tool.
AgeElementary SettingPublic Library AI FunctionGenerative Text/Image/Voice PedagogyNon-collaborative Learning Risk LevelLow Data SensitivityNone

Implementing Organization

1
Organization Type
Public Library (Local Government)
Location
Yorba Linda, Southern California, USA (suburban)
Primary Facilitator Role
Graduate students majoring in Computer Science; technical volunteers/facilitators

Learning Context

2
Setting Type
  • Informal learning
  • Afterschool center
  • In-school (K–12)
  • Private program
Session Format
One-time workshop
Duration
90 minutes
Group Size
Not assigned
Devices
Shared devices
Constraints
  • No individual logins allowed
  • No personal data collection
  • Public space, mixed-age attendance
  • Time-limited setup and teardown

Learner Profile (Non-identifiable)

3
Age Range
Approx. ages 5–11
Prior AI Exposure (Assumed)
No prior experience with generative AI tools assumed
Prior Programming Background (Assumed)
None assumed

Educational Intent

4
Primary Learning Goals
  • Narrative structure (beginning–middle–end)
  • Creative expression
Secondary Learning Goals
  • Awareness of AI as a tool (not a human)
  • Prompt clarity and iteration
  • Reflection on human vs AI contributions
What This Was Not
  • Not a programming lesson
  • Not an AI theory lesson
  • Not an assessment-driven activity

AI Tool Description

5
Tool Type
Generative AI storytelling application
AI Role
  • Co-creator
  • Tutor
  • Evaluator
  • Automation tool
User Interaction Model
  • Students pick their favorite Bluey characters (up to 3)
  • Volunteers take a picture of the characters
  • Students provide or pick short prompts using text or voice
  • AI generates story segments
  • Students provide or pick more prompts using text or voice
Safeguards
  • Pre-filtered prompts
  • No free-form open chat
  • Content moderation enabled

Activity Design

6
Activity Flow
  • Volunteers introduce storytelling concepts
  • Group brainstorms story themes
  • Students input prompts
  • AI generates draft story text
  • Final story is read aloud
Human vs AI Responsibilities
  • Human: theme selection, editing, discussion
  • AI: draft generation, variation suggestions
Scaffolding Strategies
  • Prompt cards with examples
  • Sentence starters
  • Volunteer-led reflection questions

Observed Challenges (Facilitator-Reported)

7
  • Background noise made voice input unclear
  • Some prompts were vague or contradictory
  • Time pressure limited deeper iteration
  • Younger students needed help typing prompts
  • The inputs looked fine, but the app generated a twisted image

Design Adaptations Made

8
  • Introduced “AI is a helper, not the author” framing
  • Added pause points for human editing
  • Used printed prompts instead of free typing
  • Switched from voice input to text input to avoid background noise interference

Reported Outcomes (Descriptive, Not Measured)

9
Engagement
High participation; students volunteered ideas actively; peer discussion increased after AI output
Learning Signals (Qualitative)
Students revised AI text intentionally; debated story coherence; some questioned AI “choices”
Facilitator Reflection
“The AI helped lower the barrier to starting a story, but the best moments came when students disagreed with it.”

Ethical & Privacy Considerations

10
  • No personal data collected
  • No student names recorded
  • No recordings or images stored
  • Parents present in public space
  • Tool complied with library usage policies

Evidence Type

11
  • Practitioner observation
  • Activity documentation
  • Pre/post assessment
  • Learning analytics
  • Student artifacts retained

Relevance to AI Education Research

12
Potential Research Use
  • Design-based research
  • Informal learning studies
  • AI-human collaboration framing
  • Early AI literacy conceptualization
Relevant Research Domains
  • Learning sciences
  • Educational technology
  • AI literacy
  • Informal STEM education

Case Status

13
  • Completed
  • Planned expansion
  • Scaling across sites

AAB Classification Tags

14
Age
Elementary
Setting
Public Library
AI Function
Generative Text/Image/Voice
Pedagogy
Non-collaborative Learning
Risk Level
Low
Data Sensitivity
None